Snack Game In Javascript
<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="utf-8">
<title>Snake Game</title>
<link rel="stylesheet" href="style.css">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.3.0/css/all.min.css">
<script src="script.js" defer></script>
</head>
<body>
<div class="wrapper">
<div class="game-details">
<span class="score">Score: 0</span>
<span class="high-score">High Score: 0</span>
</div>
<div class="play-board"></div>
<div class="controls">
<i data-key="ArrowLeft" class="fa-solid fa-arrow-left-long"></i>
<i data-key="ArrowUp" class="fa-solid fa-arrow-up-long"></i>
<i data-key="ArrowRight" class="fa-solid fa-arrow-right-long"></i>
<i data-key="ArrowDown" class="fa-solid fa-arrow-down-long"></i>
</div>
</div>
</body>
</html>
/* Import Google font */
@import url('https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;500;600;700&display=swap');
* {
margin: 0;
padding: 0;
box-sizing: border-box;
font-family: 'Open Sans', sans-serif;
}
body {
display: flex;
align-items: center;
justify-content: center;
min-height: 100vh;
background: #419fdd;
}
.wrapper {
width: 65vmin;
height: 70vmin;
display: flex;
overflow: hidden;
flex-direction: column;
justify-content: center;
border-radius: 5px;
background: #293447;
box-shadow: 0 20px 40px rgba(52, 87, 220, 0.2);
}
.game-details {
color: #B8C6DC;
font-weight: 500;
font-size: 1.2rem;
padding: 20px 27px;
display: flex;
justify-content: space-between;
}
.play-board {
height: 100%;
width: 100%;
display: grid;
background: #212837;
grid-template: repeat(30, 1fr) / repeat(30, 1fr);
}
.play-board .food {
background: #ebc444;
border-radius: 50;
}
.play-board .head {
background: #f02121;
}
.controls {
display: none;
justify-content: space-between;
}
.controls i {
padding: 25px 0;
text-align: center;
font-size: 1.3rem;
color: #B8C6DC;
width: calc(100% / 4);
cursor: pointer;
border-right: 1px solid #171B26;
}
@media screen and (max-width: 800px) {
.wrapper {
width: 90vmin;
height: 115vmin;
}
.game-details {
font-size: 1rem;
padding: 15px 27px;
}
.controls {
display: flex;
}
.controls i {
padding: 15px 0;
font-size: 1rem;
}
}
const playBoard = document.querySelector(".play-board");
const scoreElement = document.querySelector(".score");
const highScoreElement = document.querySelector(".high-score");
const controls = document.querySelectorAll(".controls i");
let gameOver = false;
let foodX, foodY;
let snakeX = 5, snakeY = 5;
let velocityX = 0, velocityY = 0;
let snakeBody = [];
let setIntervalId;
let score = 0;
// Getting high score from the local storage
let highScore = localStorage.getItem("high-score") || 0;
highScoreElement.innerText = `High Score: ${highScore}`;
const updateFoodPosition = () => {
// Passing a random 1 - 30 value as food position
foodX = Math.floor(Math.random() * 30) + 1;
foodY = Math.floor(Math.random() * 30) + 1;
}
const handleGameOver = () => {
// Clearing the timer and reloading the page on game over
clearInterval(setIntervalId);
alert("Game Over! Press OK to replay...");
location.reload();
}
const changeDirection = e => {
// Changing velocity value based on key press
if(e.key === "ArrowUp" && velocityY != 1) {
velocityX = 0;
velocityY = -1;
} else if(e.key === "ArrowDown" && velocityY != -1) {
velocityX = 0;
velocityY = 1;
} else if(e.key === "ArrowLeft" && velocityX != 1) {
velocityX = -1;
velocityY = 0;
} else if(e.key === "ArrowRight" && velocityX != -1) {
velocityX = 1;
velocityY = 0;
}
}
// Calling changeDirection on each key click and passing key dataset value as an object
controls.forEach(button => button.addEventListener("click", () => changeDirection({ key: button.dataset.key })));
const initGame = () => {
if(gameOver) return handleGameOver();
let html = `<div class="food" style="grid-area: ${foodY} / ${foodX}"></div>`;
// Checking if the snake hit the food
if(snakeX === foodX && snakeY === foodY) {
updateFoodPosition();
snakeBody.push([foodY, foodX]); // Pushing food position to snake body array
score++; // increment score by 1
highScore = score >= highScore ? score : highScore;
localStorage.setItem("high-score", highScore);
scoreElement.innerText = `Score: ${score}`;
highScoreElement.innerText = `High Score: ${highScore}`;
}
// Updating the snake's head position based on the current velocity
snakeX += velocityX;
snakeY += velocityY;
// Shifting forward the values of the elements in the snake body by one
for (let i = snakeBody.length - 1; i > 0; i--) {
snakeBody[i] = snakeBody[i - 1];
}
snakeBody[0] = [snakeX, snakeY]; // Setting first element of snake body to current snake position
// Checking if the snake's head is out of wall, if so setting gameOver to true
if(snakeX <= 0 || snakeX > 30 || snakeY <= 0 || snakeY > 30) {
return gameOver = true;
}
for (let i = 0; i < snakeBody.length; i++) {
// Adding a div for each part of the snake's body
html += `<div class="head" style="grid-area: ${snakeBody[i][1]} / ${snakeBody[i][0]}"></div>`;
// Checking if the snake head hit the body, if so set gameOver to true
if (i !== 0 && snakeBody[0][1] === snakeBody[i][1] && snakeBody[0][0] === snakeBody[i][0]) {
gameOver = true;
}
}
playBoard.innerHTML = html;
}
updateFoodPosition();
setIntervalId = setInterval(initGame, 100);
document.addEventListener("keyup", changeDirection);
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